It's been less than a decade since Doctor Jordan Greene discovered the element now called Greenium. With funding from Green Solutions Inc. he has been able to study it, however he has always objected to the speed with which his ideas are being rushed to implementation.
Bruce: Checkov's gun, anyone?
Quiet. Green solutions specializes in renewable energy development, particularly in the application of Greenium. Despite Doctor Greene's warnings about inadequate understanding of the element and inadequate safety precautions they built a greenium energy generator which bl...
Bruce: Blew up?
No. Well, yes. No--malfunctioned. Greenium leaked into the air, and exposure to greenium is the source of your powers. Now what did everyone want to play?
Diane: I thought we were going to play this superhero role-playing game?
I mean what kind of character.
Bruce: Okay guys, we need a brick, an energy projecter, someone who can fly, a gadgeteer...
Diane: Can I play a princess?
This is modern America. There aren't any princesses.
Diane: Isn't that actress from house a princess in real life?
No, you can't play a princess.
Diane: Okay, can I play a goddess?
No.
Henry: How many points do we get?
We'll work out logistics later. Right now we're establishing concepts.
Henry: You want us to come up with concepts without knowing the rules mechanics first?
Yes.
Henry: I don't understand.
Kevin: I was thinking superstrength maybe? Strong, flying, invulnerable...
What does strength have to do with flying?
Bruce: Take density manipulation. You can become super-dense to be really strong and impervious to bullets and stuff, and become super... un-dense, what's the opposite of dense?, so that you don't weigh anything and can fly with some wings or something on your costume and to phase through solid objects and stuff.
Kevin: That's pretty cool.
Matt: I was bitten by a radioactive cat.
Radioactive?
Matt: Okay, a green cat. A cat that had been infused with these green particles. So I gained cat abilities.
Kevin: Like the ability to sleep a lot?
Matt: Climbing, leaping, claws, agility, stealth, superhuman hearing, night vision...
Bruce: Neat.
Matt: ...and tylenol is poisonous to me. When my powers first manifest I get a headache and I almost die, not realizing...
Henry: Can I see the equipment list?
There is no equipment list. You have whatever's reasonable. That you would carry with you and that your character could afford.
Henry: Wait... can we choose to be rich?
How rich?
Bruce: Ooo... I want to be a billionaire industrialist.
Billion...
Bruce: In fact, I own Green Solutions. I use my wealth to fund my crimefighting activities.
Where's all this money coming from anyway?
Bruce: Inheritance. My parents were killed when I was young. And I have cars and planes and secret caves and...
Wait. Wait. Wait. No. I have a headache.
Diane: Can I play an archer?
Sure.
Diane: Who can talk to animals? And maybe has some pets?
I guess.
Diane: Great. I'm Artemis Agrotera, ancient Greek goddess of the hunt.
Good... Wait, what? Oh, fine.
Bruce: If she can be a god I should be able to be rich.
Fine, but your only power is empathy. Or water breathing.
Bruce: What kind of power is heart?
Henry: ...and I'm the gadgeteer. Bruce can pay for my inventions. I can get huge bonuses to my stats built into power armor, right?
I think we've got our general concepts together here. I'm going to go ahead and tweak the plot a bit to match your characters while you're generating your traits.
Diana: Can I have a magic hammer?
You aren't a wizard, you're a goddess.
Diana: Can I have a holy hammer?